Steven Drain

Game Designer & Developer

I’m Steven Drain, a Games, Interactive Media, and Mobile Technology (GIMM) Graduate focused on gameplay systems, level design, and 3D asset creation. I specialize in Unity (C#), interactive systems, and player-driven experiences.

I’ve spent 6+ years building games—from solo projects to team-based VR experiences— and I’m currently seeking full time positions in game development.

Selected Work

Project Olympus

First full game project. Focused on learning Unity, C#, and 3D modeling fundamentals.

UnityC#Blender
Play

Saddle Bum's Last Stand

Game jam winning solo project. Endless western shooter with wave-based survival.

SoloGame JamUnity
Play

Gym-sperience (VR)

VR training experience. Led scripting, interaction design, and 360 video integration.

VRUnityTeam

Arduino Tutorials (AR)

AR training experience, teaches users how to use Arduino kits using AI and AR integration.

ARSwiftTeam

Video Soon

Forklift Warriors

VR training experience. Lead programmer, teaches users the basics of a forklift in a controlled environment.

VRUnityTeam

Individual Game

A solo-developed stealth game with a focus on AI behavior.

StealthUnitySolo

Level Design

My main focus is in level design and gameplay systems. I enjoy creating spaces that encourage player expression through interactive elements, environmental storytelling, and pacing.

Mineshaft Co-op Level

Designed around asymmetrical player abilities and coordination.

Co-opLevel Design

Molten Level

Lava-based puzzle level emphasizing teamwork and timing.

PuzzleLevel Design

The Ark Level 1

Designed around avoiding enemy detection to get to the end of the level.

StealthLevel Design

The Ark Level 2

One main suspenseful sequence.

StealthLevel Design

Special Topic Presentation

A simple level design project to teach classmates about design principles.

Level Design

Forklift Warriors Final

Warehouse level based off of real warehouse designs.

Co-opLevel Design

3D Models

Knife Hand

Player hand from The Arc

The ArcSubstance PainterBlender

Interactive Computer

Computer for The Arc.

The ArcSubstance PainterBlender

Minecart Obstacle

Obstacle for couch co-op game.

Couch Co-opBlender

Railroad Track

Track for couch co-op game.

Couch Co-opBlender

Enemy Model

Model for The Arc.

The ArcSubstance PainterBlender

Plant Asset

Flora for The Arc.

The ArcBlender