Game Designer & Developer
I’m Steven Drain, a Games, Interactive Media, and Mobile Technology (GIMM) Graduate focused on gameplay systems, level design, and 3D asset creation. I specialize in Unity (C#), interactive systems, and player-driven experiences.
I’ve spent 6+ years building games—from solo projects to team-based VR experiences— and I’m currently seeking full time positions in game development.
Selected Work

Project Olympus
First full game project. Focused on learning Unity, C#, and 3D modeling fundamentals.
Play
Saddle Bum's Last Stand
Game jam winning solo project. Endless western shooter with wave-based survival.
PlayGym-sperience (VR)
VR training experience. Led scripting, interaction design, and 360 video integration.
Arduino Tutorials (AR)
AR training experience, teaches users how to use Arduino kits using AI and AR integration.
Video Soon
Forklift Warriors
VR training experience. Lead programmer, teaches users the basics of a forklift in a controlled environment.
Individual Game
A solo-developed stealth game with a focus on AI behavior.
Level Design
My main focus is in level design and gameplay systems. I enjoy creating spaces that encourage player expression through interactive elements, environmental storytelling, and pacing.

Mineshaft Co-op Level
Designed around asymmetrical player abilities and coordination.

Molten Level
Lava-based puzzle level emphasizing teamwork and timing.

The Ark Level 1
Designed around avoiding enemy detection to get to the end of the level.

The Ark Level 2
One main suspenseful sequence.

Special Topic Presentation
A simple level design project to teach classmates about design principles.

Forklift Warriors Final
Warehouse level based off of real warehouse designs.
3D Models
Knife Hand
Player hand from The Arc
Interactive Computer
Computer for The Arc.
Minecart Obstacle
Obstacle for couch co-op game.
Railroad Track
Track for couch co-op game.
Enemy Model
Model for The Arc.
Plant Asset
Flora for The Arc.